![]() When a flame hits an opposing Pokémon, Lampent gains one heat energy. Lampent throws consecutive flames in an arc into the designated area up to 3 times, dealing damage to opposing Pokémon they hit and leaving them burned. Flamethrower can be upgraded so that when the explosion at the end of the blast hits an opposing Pokémon, Lampent deals increased damage for a short time. If the explosion hits an opposing Pokémon, Flamethrower’s cooldown is reduced. The end of the blast explodes, dealing increased damage. Lampent shoots an intense blast of fire in the designated direction, dealing damage to opposing Pokémon it hits and leaving them burned. When Litwick deals damage again to marked opposing Pokémon, those Pokémon are left unable to act for a short time. Night Shade makes opposing Pokémon in the area of effect see a frightening mirage, dealing damage to them and marking them. ![]() For a short time after Ember is used, it can be used again. Litwick shoots out a small flame, dealing damage to opposing Pokémon it hits, decreasing their movement speed, and leaving them burned. The Pokémon’s basic attacks become a boosted attack whenever a set amount of time passes, dealing damage to opposing Pokémon it hits, decreasing their movement speed, and leaving them burned. This effect can stack up to 8 times maximum. When the Pokémon deals damage to opposing Pokémon, its next attack partially ignores the opposing Pokémon’s Sp.
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